Effective weapon ranges and positioning is fundamental in BattleTech, and knowledge of your and your opponent's will allow you to dominate the battlefield. Knowing your own Mechs and their battlefield roles is key to using them effectively. Further, having a core understanding of Mechs and their weapons means you can plan accordingly on how best to take out your enemies. But simply dividing the Mechs into their weight categories of Light, Medium, Heavy and Assault and having an understanding of their battlefield role puts you at an advantage against a player who doesn't understand them. There are just under forty BattleMechs so far in HBS's BattleTech, and the combination of armament/equipment/armor put a considerable amount of "pre-reading" time in. Another worthwhile point to note is that Evasion carries over each turn, so keep moving MechWarrior! Especially for light Mechs, who have very little armor and rely completely on their ability to cover large distances to generate maximum evasion points. For this reason, unless you're putting your Mech out of optimal range of its own weapons, there's no reason not to move as far as possible during your Mechs movement. Every time your Mech is fired at, it will lose an Evasion point, and if it's fired at when you don't have any Evasion points left, you will take significantly more damage. Evasion points are noted by the white chevrons beside each Mech's name, and you are able to see how many Evasion points you will receive when you're hovering over during movement selection. In BattleTech, the farther your Mech moves, the more Evasion it generates.
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